Work / Web
Kidmedia
A learning platform for children aged 2 to 7: 275+ educational games, a subscription and a library parents and teachers can browse.

Fig. 01 · First screen
01Challenge
Hundreds of small educational games, for children too young to read a menu, sold to the adults who choose for them.
The site had to speak to two audiences at once: parents and teachers who compare, subscribe and track progress, and the children who just want to press play.
02Approach
A friendly front door for the adults, a game room for the kids.
Say why it is different
Any device, progress parents and teachers can follow, no ads or in-app purchases, activities tied to the curriculum. Each point gets its own row and its own owl.

A library you browse by picture
The play area is a grid of game thumbnails with big categories down the side: maths, language, skills, music. Children find games by what they look like, not by reading.

Free and paid in one place
One filter shows what can be played for free, the rest open with a subscription. Favourites, search and a full-screen mode sit in the same view.


03Outcome
One platform where children play and the adults around them can see what they learn.
- educational games and activities
- 275+
- years old, the age range it is made for
- 2–7
- ads or in-app purchases
- 0
What shipped
- Marketing website
- Game library with categories and search
- Free and subscription access
- Favourites and full-screen play
- Greek and English versions

Granite Laser
An editorial website and order flow for an Athens workshop that laser-engraves photographs into granite, marble and glass.